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@@ -32505,73 +32505,7 @@ webpackContext.id = 21;
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/* 160 */,
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/* 161 */,
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/* 162 */,
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-/* 163 */
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-/*!********************************************************************************************************************************!*\
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- !*** E:/projects/zk-driver-applet/zk-driver-wechat-applet/uni_modules/mescroll-uni/components/mescroll-uni/mescroll-mixins.js ***!
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- \********************************************************************************************************************************/
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-/*! no static exports found */
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-/***/ (function(module, exports, __webpack_require__) {
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-
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-"use strict";
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-Object.defineProperty(exports, "__esModule", { value: true });exports.default = void 0; // mescroll-body 和 mescroll-uni 通用
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-var MescrollMixin = {
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- data: function data() {
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- return {
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- mescroll: null //mescroll实例对象
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- };
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- },
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- // 注册系统自带的下拉刷新 (配置down.native为true时生效, 还需在pages配置enablePullDownRefresh:true;详请参考mescroll-native的案例)
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- onPullDownRefresh: function onPullDownRefresh() {
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- this.mescroll && this.mescroll.onPullDownRefresh();
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- },
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- // 注册列表滚动事件,用于判定在顶部可下拉刷新,在指定位置可显示隐藏回到顶部按钮 (此方法为页面生命周期,无法在子组件中触发, 仅在mescroll-body生效)
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- onPageScroll: function onPageScroll(e) {
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- this.mescroll && this.mescroll.onPageScroll(e);
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- },
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- // 注册滚动到底部的事件,用于上拉加载 (此方法为页面生命周期,无法在子组件中触发, 仅在mescroll-body生效)
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- onReachBottom: function onReachBottom() {
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- this.mescroll && this.mescroll.onReachBottom();
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- },
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- methods: {
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- // mescroll组件初始化的回调,可获取到mescroll对象
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- mescrollInit: function mescrollInit(mescroll) {
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- this.mescroll = mescroll;
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- this.mescrollInitByRef(); // 兼容字节跳动小程序
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- },
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- // 以ref的方式初始化mescroll对象 (兼容字节跳动小程序)
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- mescrollInitByRef: function mescrollInitByRef() {
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- if (!this.mescroll || !this.mescroll.resetUpScroll) {
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- var mescrollRef = this.$refs.mescrollRef;
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- if (mescrollRef) this.mescroll = mescrollRef.mescroll;
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- }
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- },
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- // 下拉刷新的回调 (mixin默认resetUpScroll)
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- downCallback: function downCallback() {var _this = this;
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- if (this.mescroll.optUp.use) {
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- this.mescroll.resetUpScroll();
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- } else {
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- setTimeout(function () {
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- _this.mescroll.endSuccess();
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- }, 500);
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- }
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- },
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- // 上拉加载的回调
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- upCallback: function upCallback() {var _this2 = this;
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- // mixin默认延时500自动结束加载
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- setTimeout(function () {
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- _this2.mescroll.endErr();
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- }, 500);
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- } },
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-
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- mounted: function mounted() {
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- this.mescrollInitByRef(); // 兼容字节跳动小程序, 避免未设置@init或@init此时未能取到ref的情况
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- } };var _default =
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-
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-
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-
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-MescrollMixin;exports.default = _default;
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-
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-/***/ }),
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+/* 163 */,
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/* 164 */,
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/* 165 */,
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/* 166 */,
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@@ -35299,6 +35233,825 @@ Object.defineProperty(exports, "__esModule", { value: true });exports.default =
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"unicode": "e631",
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"unicode_decimal": 58929 }] };exports.default = _default;
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+/***/ }),
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+/* 349 */,
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+/* 350 */,
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+/* 351 */,
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+/* 352 */,
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+/* 353 */,
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+/* 354 */,
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+/* 355 */,
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+/* 356 */,
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+/* 357 */,
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+/* 358 */,
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+/* 359 */,
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+/* 360 */,
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+/* 361 */,
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+/* 362 */,
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+/* 363 */,
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+/* 364 */,
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+/* 365 */,
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+/* 366 */,
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+/* 367 */,
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+/* 368 */,
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+/* 369 */,
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+/* 370 */,
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+/* 371 */,
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+/* 372 */,
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+/* 373 */,
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+/* 374 */,
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+/* 375 */,
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+/* 376 */,
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+/* 377 */,
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+/* 378 */,
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+/* 379 */,
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+/* 380 */
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+/*!**********************************************************!*\
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+ !*** ./node_modules/@babel/runtime/regenerator/index.js ***!
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+ \**********************************************************/
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+/*! no static exports found */
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+/***/ (function(module, exports, __webpack_require__) {
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+
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+module.exports = __webpack_require__(/*! regenerator-runtime */ 381);
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+
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+/***/ }),
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+/* 381 */
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+/*!************************************************************!*\
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+ !*** ./node_modules/regenerator-runtime/runtime-module.js ***!
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+ \************************************************************/
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+/*! no static exports found */
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+/***/ (function(module, exports, __webpack_require__) {
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+
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+/**
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+ * Copyright (c) 2014-present, Facebook, Inc.
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+ *
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+ * This source code is licensed under the MIT license found in the
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+ * LICENSE file in the root directory of this source tree.
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+ */
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+
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+// This method of obtaining a reference to the global object needs to be
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+// kept identical to the way it is obtained in runtime.js
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+var g = (function() {
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+ return this || (typeof self === "object" && self);
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+})() || Function("return this")();
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+
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+// Use `getOwnPropertyNames` because not all browsers support calling
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+// `hasOwnProperty` on the global `self` object in a worker. See #183.
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+var hadRuntime = g.regeneratorRuntime &&
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+ Object.getOwnPropertyNames(g).indexOf("regeneratorRuntime") >= 0;
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+
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+// Save the old regeneratorRuntime in case it needs to be restored later.
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+var oldRuntime = hadRuntime && g.regeneratorRuntime;
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+
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+// Force reevalutation of runtime.js.
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+g.regeneratorRuntime = undefined;
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+
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+module.exports = __webpack_require__(/*! ./runtime */ 382);
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+
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+if (hadRuntime) {
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+ // Restore the original runtime.
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+ g.regeneratorRuntime = oldRuntime;
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+} else {
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+ // Remove the global property added by runtime.js.
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+ try {
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+ delete g.regeneratorRuntime;
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+ } catch(e) {
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+ g.regeneratorRuntime = undefined;
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+ }
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+}
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+
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+
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+/***/ }),
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+/* 382 */
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+/*!*****************************************************!*\
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+ !*** ./node_modules/regenerator-runtime/runtime.js ***!
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+ \*****************************************************/
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+/*! no static exports found */
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+/***/ (function(module, exports) {
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+
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+/**
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+ * Copyright (c) 2014-present, Facebook, Inc.
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+ *
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+ * This source code is licensed under the MIT license found in the
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+ * LICENSE file in the root directory of this source tree.
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+ */
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+
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+!(function(global) {
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+ "use strict";
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+
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+ var Op = Object.prototype;
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+ var hasOwn = Op.hasOwnProperty;
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+ var undefined; // More compressible than void 0.
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+ var $Symbol = typeof Symbol === "function" ? Symbol : {};
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+ var iteratorSymbol = $Symbol.iterator || "@@iterator";
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+ var asyncIteratorSymbol = $Symbol.asyncIterator || "@@asyncIterator";
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+ var toStringTagSymbol = $Symbol.toStringTag || "@@toStringTag";
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+
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+ var inModule = typeof module === "object";
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+ var runtime = global.regeneratorRuntime;
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+ if (runtime) {
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+ if (inModule) {
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+ // If regeneratorRuntime is defined globally and we're in a module,
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+ // make the exports object identical to regeneratorRuntime.
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+ module.exports = runtime;
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+ }
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+ // Don't bother evaluating the rest of this file if the runtime was
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+ // already defined globally.
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+ return;
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+ }
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+
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+ // Define the runtime globally (as expected by generated code) as either
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+ // module.exports (if we're in a module) or a new, empty object.
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+ runtime = global.regeneratorRuntime = inModule ? module.exports : {};
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+
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+ function wrap(innerFn, outerFn, self, tryLocsList) {
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+ // If outerFn provided and outerFn.prototype is a Generator, then outerFn.prototype instanceof Generator.
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+ var protoGenerator = outerFn && outerFn.prototype instanceof Generator ? outerFn : Generator;
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+ var generator = Object.create(protoGenerator.prototype);
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+ var context = new Context(tryLocsList || []);
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+
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+ // The ._invoke method unifies the implementations of the .next,
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+ // .throw, and .return methods.
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+ generator._invoke = makeInvokeMethod(innerFn, self, context);
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+
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+ return generator;
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+ }
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+ runtime.wrap = wrap;
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+
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+ // Try/catch helper to minimize deoptimizations. Returns a completion
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+ // record like context.tryEntries[i].completion. This interface could
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+ // have been (and was previously) designed to take a closure to be
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+ // invoked without arguments, but in all the cases we care about we
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+ // already have an existing method we want to call, so there's no need
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+ // to create a new function object. We can even get away with assuming
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+ // the method takes exactly one argument, since that happens to be true
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+ // in every case, so we don't have to touch the arguments object. The
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+ // only additional allocation required is the completion record, which
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+ // has a stable shape and so hopefully should be cheap to allocate.
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+ function tryCatch(fn, obj, arg) {
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+ try {
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+ return { type: "normal", arg: fn.call(obj, arg) };
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+ } catch (err) {
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+ return { type: "throw", arg: err };
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+ }
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+ }
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+
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+ var GenStateSuspendedStart = "suspendedStart";
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+ var GenStateSuspendedYield = "suspendedYield";
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+ var GenStateExecuting = "executing";
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+ var GenStateCompleted = "completed";
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+
|
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+ // Returning this object from the innerFn has the same effect as
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+ // breaking out of the dispatch switch statement.
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+ var ContinueSentinel = {};
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+
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+ // Dummy constructor functions that we use as the .constructor and
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+ // .constructor.prototype properties for functions that return Generator
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+ // objects. For full spec compliance, you may wish to configure your
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+ // minifier not to mangle the names of these two functions.
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+ function Generator() {}
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+ function GeneratorFunction() {}
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+ function GeneratorFunctionPrototype() {}
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+
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+ // This is a polyfill for %IteratorPrototype% for environments that
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+ // don't natively support it.
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+ var IteratorPrototype = {};
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+ IteratorPrototype[iteratorSymbol] = function () {
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+ return this;
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+ };
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+
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+ var getProto = Object.getPrototypeOf;
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+ var NativeIteratorPrototype = getProto && getProto(getProto(values([])));
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+ if (NativeIteratorPrototype &&
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+ NativeIteratorPrototype !== Op &&
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+ hasOwn.call(NativeIteratorPrototype, iteratorSymbol)) {
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+ // This environment has a native %IteratorPrototype%; use it instead
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+ // of the polyfill.
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+ IteratorPrototype = NativeIteratorPrototype;
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+ }
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+
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+ var Gp = GeneratorFunctionPrototype.prototype =
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+ Generator.prototype = Object.create(IteratorPrototype);
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+ GeneratorFunction.prototype = Gp.constructor = GeneratorFunctionPrototype;
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+ GeneratorFunctionPrototype.constructor = GeneratorFunction;
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+ GeneratorFunctionPrototype[toStringTagSymbol] =
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+ GeneratorFunction.displayName = "GeneratorFunction";
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+
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+ // Helper for defining the .next, .throw, and .return methods of the
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+ // Iterator interface in terms of a single ._invoke method.
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+ function defineIteratorMethods(prototype) {
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+ ["next", "throw", "return"].forEach(function(method) {
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+ prototype[method] = function(arg) {
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+ return this._invoke(method, arg);
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+ };
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+ });
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+ }
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+
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+ runtime.isGeneratorFunction = function(genFun) {
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+ var ctor = typeof genFun === "function" && genFun.constructor;
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+ return ctor
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+ ? ctor === GeneratorFunction ||
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+ // For the native GeneratorFunction constructor, the best we can
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+ // do is to check its .name property.
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+ (ctor.displayName || ctor.name) === "GeneratorFunction"
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+ : false;
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+ };
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+
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+ runtime.mark = function(genFun) {
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+ if (Object.setPrototypeOf) {
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+ Object.setPrototypeOf(genFun, GeneratorFunctionPrototype);
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+ } else {
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+ genFun.__proto__ = GeneratorFunctionPrototype;
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+ if (!(toStringTagSymbol in genFun)) {
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+ genFun[toStringTagSymbol] = "GeneratorFunction";
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+ }
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+ }
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+ genFun.prototype = Object.create(Gp);
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+ return genFun;
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+ };
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+
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+ // Within the body of any async function, `await x` is transformed to
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+ // `yield regeneratorRuntime.awrap(x)`, so that the runtime can test
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+ // `hasOwn.call(value, "__await")` to determine if the yielded value is
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+ // meant to be awaited.
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+ runtime.awrap = function(arg) {
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+ return { __await: arg };
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+ };
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+
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+ function AsyncIterator(generator) {
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+ function invoke(method, arg, resolve, reject) {
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+ var record = tryCatch(generator[method], generator, arg);
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+ if (record.type === "throw") {
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+ reject(record.arg);
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+ } else {
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+ var result = record.arg;
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+ var value = result.value;
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+ if (value &&
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+ typeof value === "object" &&
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+ hasOwn.call(value, "__await")) {
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+ return Promise.resolve(value.__await).then(function(value) {
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+ invoke("next", value, resolve, reject);
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+ }, function(err) {
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+ invoke("throw", err, resolve, reject);
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+ });
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+ }
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+
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+ return Promise.resolve(value).then(function(unwrapped) {
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+ // When a yielded Promise is resolved, its final value becomes
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+ // the .value of the Promise<{value,done}> result for the
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+ // current iteration.
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+ result.value = unwrapped;
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+ resolve(result);
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+ }, function(error) {
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+ // If a rejected Promise was yielded, throw the rejection back
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+ // into the async generator function so it can be handled there.
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+ return invoke("throw", error, resolve, reject);
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+ });
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+ }
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+ }
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+
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+ var previousPromise;
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+
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+ function enqueue(method, arg) {
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+ function callInvokeWithMethodAndArg() {
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+ return new Promise(function(resolve, reject) {
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+ invoke(method, arg, resolve, reject);
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+ });
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+ }
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+
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+ return previousPromise =
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+ // If enqueue has been called before, then we want to wait until
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+ // all previous Promises have been resolved before calling invoke,
|
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+ // so that results are always delivered in the correct order. If
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+ // enqueue has not been called before, then it is important to
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+ // call invoke immediately, without waiting on a callback to fire,
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+ // so that the async generator function has the opportunity to do
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+ // any necessary setup in a predictable way. This predictability
|
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+ // is why the Promise constructor synchronously invokes its
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+ // executor callback, and why async functions synchronously
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+ // execute code before the first await. Since we implement simple
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+ // async functions in terms of async generators, it is especially
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+ // important to get this right, even though it requires care.
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+ previousPromise ? previousPromise.then(
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+ callInvokeWithMethodAndArg,
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+ // Avoid propagating failures to Promises returned by later
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+ // invocations of the iterator.
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+ callInvokeWithMethodAndArg
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+ ) : callInvokeWithMethodAndArg();
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+ }
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+
|
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+ // Define the unified helper method that is used to implement .next,
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+ // .throw, and .return (see defineIteratorMethods).
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+ this._invoke = enqueue;
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+ }
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+
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+ defineIteratorMethods(AsyncIterator.prototype);
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+ AsyncIterator.prototype[asyncIteratorSymbol] = function () {
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+ return this;
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+ };
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+ runtime.AsyncIterator = AsyncIterator;
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+
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+ // Note that simple async functions are implemented on top of
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+ // AsyncIterator objects; they just return a Promise for the value of
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|
|
+ // the final result produced by the iterator.
|
|
|
+ runtime.async = function(innerFn, outerFn, self, tryLocsList) {
|
|
|
+ var iter = new AsyncIterator(
|
|
|
+ wrap(innerFn, outerFn, self, tryLocsList)
|
|
|
+ );
|
|
|
+
|
|
|
+ return runtime.isGeneratorFunction(outerFn)
|
|
|
+ ? iter // If outerFn is a generator, return the full iterator.
|
|
|
+ : iter.next().then(function(result) {
|
|
|
+ return result.done ? result.value : iter.next();
|
|
|
+ });
|
|
|
+ };
|
|
|
+
|
|
|
+ function makeInvokeMethod(innerFn, self, context) {
|
|
|
+ var state = GenStateSuspendedStart;
|
|
|
+
|
|
|
+ return function invoke(method, arg) {
|
|
|
+ if (state === GenStateExecuting) {
|
|
|
+ throw new Error("Generator is already running");
|
|
|
+ }
|
|
|
+
|
|
|
+ if (state === GenStateCompleted) {
|
|
|
+ if (method === "throw") {
|
|
|
+ throw arg;
|
|
|
+ }
|
|
|
+
|
|
|
+ // Be forgiving, per 25.3.3.3.3 of the spec:
|
|
|
+ // https://people.mozilla.org/~jorendorff/es6-draft.html#sec-generatorresume
|
|
|
+ return doneResult();
|
|
|
+ }
|
|
|
+
|
|
|
+ context.method = method;
|
|
|
+ context.arg = arg;
|
|
|
+
|
|
|
+ while (true) {
|
|
|
+ var delegate = context.delegate;
|
|
|
+ if (delegate) {
|
|
|
+ var delegateResult = maybeInvokeDelegate(delegate, context);
|
|
|
+ if (delegateResult) {
|
|
|
+ if (delegateResult === ContinueSentinel) continue;
|
|
|
+ return delegateResult;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ if (context.method === "next") {
|
|
|
+ // Setting context._sent for legacy support of Babel's
|
|
|
+ // function.sent implementation.
|
|
|
+ context.sent = context._sent = context.arg;
|
|
|
+
|
|
|
+ } else if (context.method === "throw") {
|
|
|
+ if (state === GenStateSuspendedStart) {
|
|
|
+ state = GenStateCompleted;
|
|
|
+ throw context.arg;
|
|
|
+ }
|
|
|
+
|
|
|
+ context.dispatchException(context.arg);
|
|
|
+
|
|
|
+ } else if (context.method === "return") {
|
|
|
+ context.abrupt("return", context.arg);
|
|
|
+ }
|
|
|
+
|
|
|
+ state = GenStateExecuting;
|
|
|
+
|
|
|
+ var record = tryCatch(innerFn, self, context);
|
|
|
+ if (record.type === "normal") {
|
|
|
+ // If an exception is thrown from innerFn, we leave state ===
|
|
|
+ // GenStateExecuting and loop back for another invocation.
|
|
|
+ state = context.done
|
|
|
+ ? GenStateCompleted
|
|
|
+ : GenStateSuspendedYield;
|
|
|
+
|
|
|
+ if (record.arg === ContinueSentinel) {
|
|
|
+ continue;
|
|
|
+ }
|
|
|
+
|
|
|
+ return {
|
|
|
+ value: record.arg,
|
|
|
+ done: context.done
|
|
|
+ };
|
|
|
+
|
|
|
+ } else if (record.type === "throw") {
|
|
|
+ state = GenStateCompleted;
|
|
|
+ // Dispatch the exception by looping back around to the
|
|
|
+ // context.dispatchException(context.arg) call above.
|
|
|
+ context.method = "throw";
|
|
|
+ context.arg = record.arg;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ };
|
|
|
+ }
|
|
|
+
|
|
|
+ // Call delegate.iterator[context.method](context.arg) and handle the
|
|
|
+ // result, either by returning a { value, done } result from the
|
|
|
+ // delegate iterator, or by modifying context.method and context.arg,
|
|
|
+ // setting context.delegate to null, and returning the ContinueSentinel.
|
|
|
+ function maybeInvokeDelegate(delegate, context) {
|
|
|
+ var method = delegate.iterator[context.method];
|
|
|
+ if (method === undefined) {
|
|
|
+ // A .throw or .return when the delegate iterator has no .throw
|
|
|
+ // method always terminates the yield* loop.
|
|
|
+ context.delegate = null;
|
|
|
+
|
|
|
+ if (context.method === "throw") {
|
|
|
+ if (delegate.iterator.return) {
|
|
|
+ // If the delegate iterator has a return method, give it a
|
|
|
+ // chance to clean up.
|
|
|
+ context.method = "return";
|
|
|
+ context.arg = undefined;
|
|
|
+ maybeInvokeDelegate(delegate, context);
|
|
|
+
|
|
|
+ if (context.method === "throw") {
|
|
|
+ // If maybeInvokeDelegate(context) changed context.method from
|
|
|
+ // "return" to "throw", let that override the TypeError below.
|
|
|
+ return ContinueSentinel;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ context.method = "throw";
|
|
|
+ context.arg = new TypeError(
|
|
|
+ "The iterator does not provide a 'throw' method");
|
|
|
+ }
|
|
|
+
|
|
|
+ return ContinueSentinel;
|
|
|
+ }
|
|
|
+
|
|
|
+ var record = tryCatch(method, delegate.iterator, context.arg);
|
|
|
+
|
|
|
+ if (record.type === "throw") {
|
|
|
+ context.method = "throw";
|
|
|
+ context.arg = record.arg;
|
|
|
+ context.delegate = null;
|
|
|
+ return ContinueSentinel;
|
|
|
+ }
|
|
|
+
|
|
|
+ var info = record.arg;
|
|
|
+
|
|
|
+ if (! info) {
|
|
|
+ context.method = "throw";
|
|
|
+ context.arg = new TypeError("iterator result is not an object");
|
|
|
+ context.delegate = null;
|
|
|
+ return ContinueSentinel;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (info.done) {
|
|
|
+ // Assign the result of the finished delegate to the temporary
|
|
|
+ // variable specified by delegate.resultName (see delegateYield).
|
|
|
+ context[delegate.resultName] = info.value;
|
|
|
+
|
|
|
+ // Resume execution at the desired location (see delegateYield).
|
|
|
+ context.next = delegate.nextLoc;
|
|
|
+
|
|
|
+ // If context.method was "throw" but the delegate handled the
|
|
|
+ // exception, let the outer generator proceed normally. If
|
|
|
+ // context.method was "next", forget context.arg since it has been
|
|
|
+ // "consumed" by the delegate iterator. If context.method was
|
|
|
+ // "return", allow the original .return call to continue in the
|
|
|
+ // outer generator.
|
|
|
+ if (context.method !== "return") {
|
|
|
+ context.method = "next";
|
|
|
+ context.arg = undefined;
|
|
|
+ }
|
|
|
+
|
|
|
+ } else {
|
|
|
+ // Re-yield the result returned by the delegate method.
|
|
|
+ return info;
|
|
|
+ }
|
|
|
+
|
|
|
+ // The delegate iterator is finished, so forget it and continue with
|
|
|
+ // the outer generator.
|
|
|
+ context.delegate = null;
|
|
|
+ return ContinueSentinel;
|
|
|
+ }
|
|
|
+
|
|
|
+ // Define Generator.prototype.{next,throw,return} in terms of the
|
|
|
+ // unified ._invoke helper method.
|
|
|
+ defineIteratorMethods(Gp);
|
|
|
+
|
|
|
+ Gp[toStringTagSymbol] = "Generator";
|
|
|
+
|
|
|
+ // A Generator should always return itself as the iterator object when the
|
|
|
+ // @@iterator function is called on it. Some browsers' implementations of the
|
|
|
+ // iterator prototype chain incorrectly implement this, causing the Generator
|
|
|
+ // object to not be returned from this call. This ensures that doesn't happen.
|
|
|
+ // See https://github.com/facebook/regenerator/issues/274 for more details.
|
|
|
+ Gp[iteratorSymbol] = function() {
|
|
|
+ return this;
|
|
|
+ };
|
|
|
+
|
|
|
+ Gp.toString = function() {
|
|
|
+ return "[object Generator]";
|
|
|
+ };
|
|
|
+
|
|
|
+ function pushTryEntry(locs) {
|
|
|
+ var entry = { tryLoc: locs[0] };
|
|
|
+
|
|
|
+ if (1 in locs) {
|
|
|
+ entry.catchLoc = locs[1];
|
|
|
+ }
|
|
|
+
|
|
|
+ if (2 in locs) {
|
|
|
+ entry.finallyLoc = locs[2];
|
|
|
+ entry.afterLoc = locs[3];
|
|
|
+ }
|
|
|
+
|
|
|
+ this.tryEntries.push(entry);
|
|
|
+ }
|
|
|
+
|
|
|
+ function resetTryEntry(entry) {
|
|
|
+ var record = entry.completion || {};
|
|
|
+ record.type = "normal";
|
|
|
+ delete record.arg;
|
|
|
+ entry.completion = record;
|
|
|
+ }
|
|
|
+
|
|
|
+ function Context(tryLocsList) {
|
|
|
+ // The root entry object (effectively a try statement without a catch
|
|
|
+ // or a finally block) gives us a place to store values thrown from
|
|
|
+ // locations where there is no enclosing try statement.
|
|
|
+ this.tryEntries = [{ tryLoc: "root" }];
|
|
|
+ tryLocsList.forEach(pushTryEntry, this);
|
|
|
+ this.reset(true);
|
|
|
+ }
|
|
|
+
|
|
|
+ runtime.keys = function(object) {
|
|
|
+ var keys = [];
|
|
|
+ for (var key in object) {
|
|
|
+ keys.push(key);
|
|
|
+ }
|
|
|
+ keys.reverse();
|
|
|
+
|
|
|
+ // Rather than returning an object with a next method, we keep
|
|
|
+ // things simple and return the next function itself.
|
|
|
+ return function next() {
|
|
|
+ while (keys.length) {
|
|
|
+ var key = keys.pop();
|
|
|
+ if (key in object) {
|
|
|
+ next.value = key;
|
|
|
+ next.done = false;
|
|
|
+ return next;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ // To avoid creating an additional object, we just hang the .value
|
|
|
+ // and .done properties off the next function object itself. This
|
|
|
+ // also ensures that the minifier will not anonymize the function.
|
|
|
+ next.done = true;
|
|
|
+ return next;
|
|
|
+ };
|
|
|
+ };
|
|
|
+
|
|
|
+ function values(iterable) {
|
|
|
+ if (iterable) {
|
|
|
+ var iteratorMethod = iterable[iteratorSymbol];
|
|
|
+ if (iteratorMethod) {
|
|
|
+ return iteratorMethod.call(iterable);
|
|
|
+ }
|
|
|
+
|
|
|
+ if (typeof iterable.next === "function") {
|
|
|
+ return iterable;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (!isNaN(iterable.length)) {
|
|
|
+ var i = -1, next = function next() {
|
|
|
+ while (++i < iterable.length) {
|
|
|
+ if (hasOwn.call(iterable, i)) {
|
|
|
+ next.value = iterable[i];
|
|
|
+ next.done = false;
|
|
|
+ return next;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ next.value = undefined;
|
|
|
+ next.done = true;
|
|
|
+
|
|
|
+ return next;
|
|
|
+ };
|
|
|
+
|
|
|
+ return next.next = next;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ // Return an iterator with no values.
|
|
|
+ return { next: doneResult };
|
|
|
+ }
|
|
|
+ runtime.values = values;
|
|
|
+
|
|
|
+ function doneResult() {
|
|
|
+ return { value: undefined, done: true };
|
|
|
+ }
|
|
|
+
|
|
|
+ Context.prototype = {
|
|
|
+ constructor: Context,
|
|
|
+
|
|
|
+ reset: function(skipTempReset) {
|
|
|
+ this.prev = 0;
|
|
|
+ this.next = 0;
|
|
|
+ // Resetting context._sent for legacy support of Babel's
|
|
|
+ // function.sent implementation.
|
|
|
+ this.sent = this._sent = undefined;
|
|
|
+ this.done = false;
|
|
|
+ this.delegate = null;
|
|
|
+
|
|
|
+ this.method = "next";
|
|
|
+ this.arg = undefined;
|
|
|
+
|
|
|
+ this.tryEntries.forEach(resetTryEntry);
|
|
|
+
|
|
|
+ if (!skipTempReset) {
|
|
|
+ for (var name in this) {
|
|
|
+ // Not sure about the optimal order of these conditions:
|
|
|
+ if (name.charAt(0) === "t" &&
|
|
|
+ hasOwn.call(this, name) &&
|
|
|
+ !isNaN(+name.slice(1))) {
|
|
|
+ this[name] = undefined;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ },
|
|
|
+
|
|
|
+ stop: function() {
|
|
|
+ this.done = true;
|
|
|
+
|
|
|
+ var rootEntry = this.tryEntries[0];
|
|
|
+ var rootRecord = rootEntry.completion;
|
|
|
+ if (rootRecord.type === "throw") {
|
|
|
+ throw rootRecord.arg;
|
|
|
+ }
|
|
|
+
|
|
|
+ return this.rval;
|
|
|
+ },
|
|
|
+
|
|
|
+ dispatchException: function(exception) {
|
|
|
+ if (this.done) {
|
|
|
+ throw exception;
|
|
|
+ }
|
|
|
+
|
|
|
+ var context = this;
|
|
|
+ function handle(loc, caught) {
|
|
|
+ record.type = "throw";
|
|
|
+ record.arg = exception;
|
|
|
+ context.next = loc;
|
|
|
+
|
|
|
+ if (caught) {
|
|
|
+ // If the dispatched exception was caught by a catch block,
|
|
|
+ // then let that catch block handle the exception normally.
|
|
|
+ context.method = "next";
|
|
|
+ context.arg = undefined;
|
|
|
+ }
|
|
|
+
|
|
|
+ return !! caught;
|
|
|
+ }
|
|
|
+
|
|
|
+ for (var i = this.tryEntries.length - 1; i >= 0; --i) {
|
|
|
+ var entry = this.tryEntries[i];
|
|
|
+ var record = entry.completion;
|
|
|
+
|
|
|
+ if (entry.tryLoc === "root") {
|
|
|
+ // Exception thrown outside of any try block that could handle
|
|
|
+ // it, so set the completion value of the entire function to
|
|
|
+ // throw the exception.
|
|
|
+ return handle("end");
|
|
|
+ }
|
|
|
+
|
|
|
+ if (entry.tryLoc <= this.prev) {
|
|
|
+ var hasCatch = hasOwn.call(entry, "catchLoc");
|
|
|
+ var hasFinally = hasOwn.call(entry, "finallyLoc");
|
|
|
+
|
|
|
+ if (hasCatch && hasFinally) {
|
|
|
+ if (this.prev < entry.catchLoc) {
|
|
|
+ return handle(entry.catchLoc, true);
|
|
|
+ } else if (this.prev < entry.finallyLoc) {
|
|
|
+ return handle(entry.finallyLoc);
|
|
|
+ }
|
|
|
+
|
|
|
+ } else if (hasCatch) {
|
|
|
+ if (this.prev < entry.catchLoc) {
|
|
|
+ return handle(entry.catchLoc, true);
|
|
|
+ }
|
|
|
+
|
|
|
+ } else if (hasFinally) {
|
|
|
+ if (this.prev < entry.finallyLoc) {
|
|
|
+ return handle(entry.finallyLoc);
|
|
|
+ }
|
|
|
+
|
|
|
+ } else {
|
|
|
+ throw new Error("try statement without catch or finally");
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ },
|
|
|
+
|
|
|
+ abrupt: function(type, arg) {
|
|
|
+ for (var i = this.tryEntries.length - 1; i >= 0; --i) {
|
|
|
+ var entry = this.tryEntries[i];
|
|
|
+ if (entry.tryLoc <= this.prev &&
|
|
|
+ hasOwn.call(entry, "finallyLoc") &&
|
|
|
+ this.prev < entry.finallyLoc) {
|
|
|
+ var finallyEntry = entry;
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ if (finallyEntry &&
|
|
|
+ (type === "break" ||
|
|
|
+ type === "continue") &&
|
|
|
+ finallyEntry.tryLoc <= arg &&
|
|
|
+ arg <= finallyEntry.finallyLoc) {
|
|
|
+ // Ignore the finally entry if control is not jumping to a
|
|
|
+ // location outside the try/catch block.
|
|
|
+ finallyEntry = null;
|
|
|
+ }
|
|
|
+
|
|
|
+ var record = finallyEntry ? finallyEntry.completion : {};
|
|
|
+ record.type = type;
|
|
|
+ record.arg = arg;
|
|
|
+
|
|
|
+ if (finallyEntry) {
|
|
|
+ this.method = "next";
|
|
|
+ this.next = finallyEntry.finallyLoc;
|
|
|
+ return ContinueSentinel;
|
|
|
+ }
|
|
|
+
|
|
|
+ return this.complete(record);
|
|
|
+ },
|
|
|
+
|
|
|
+ complete: function(record, afterLoc) {
|
|
|
+ if (record.type === "throw") {
|
|
|
+ throw record.arg;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (record.type === "break" ||
|
|
|
+ record.type === "continue") {
|
|
|
+ this.next = record.arg;
|
|
|
+ } else if (record.type === "return") {
|
|
|
+ this.rval = this.arg = record.arg;
|
|
|
+ this.method = "return";
|
|
|
+ this.next = "end";
|
|
|
+ } else if (record.type === "normal" && afterLoc) {
|
|
|
+ this.next = afterLoc;
|
|
|
+ }
|
|
|
+
|
|
|
+ return ContinueSentinel;
|
|
|
+ },
|
|
|
+
|
|
|
+ finish: function(finallyLoc) {
|
|
|
+ for (var i = this.tryEntries.length - 1; i >= 0; --i) {
|
|
|
+ var entry = this.tryEntries[i];
|
|
|
+ if (entry.finallyLoc === finallyLoc) {
|
|
|
+ this.complete(entry.completion, entry.afterLoc);
|
|
|
+ resetTryEntry(entry);
|
|
|
+ return ContinueSentinel;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ },
|
|
|
+
|
|
|
+ "catch": function(tryLoc) {
|
|
|
+ for (var i = this.tryEntries.length - 1; i >= 0; --i) {
|
|
|
+ var entry = this.tryEntries[i];
|
|
|
+ if (entry.tryLoc === tryLoc) {
|
|
|
+ var record = entry.completion;
|
|
|
+ if (record.type === "throw") {
|
|
|
+ var thrown = record.arg;
|
|
|
+ resetTryEntry(entry);
|
|
|
+ }
|
|
|
+ return thrown;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ // The context.catch method must only be called with a location
|
|
|
+ // argument that corresponds to a known catch block.
|
|
|
+ throw new Error("illegal catch attempt");
|
|
|
+ },
|
|
|
+
|
|
|
+ delegateYield: function(iterable, resultName, nextLoc) {
|
|
|
+ this.delegate = {
|
|
|
+ iterator: values(iterable),
|
|
|
+ resultName: resultName,
|
|
|
+ nextLoc: nextLoc
|
|
|
+ };
|
|
|
+
|
|
|
+ if (this.method === "next") {
|
|
|
+ // Deliberately forget the last sent value so that we don't
|
|
|
+ // accidentally pass it on to the delegate.
|
|
|
+ this.arg = undefined;
|
|
|
+ }
|
|
|
+
|
|
|
+ return ContinueSentinel;
|
|
|
+ }
|
|
|
+ };
|
|
|
+})(
|
|
|
+ // In sloppy mode, unbound `this` refers to the global object, fallback to
|
|
|
+ // Function constructor if we're in global strict mode. That is sadly a form
|
|
|
+ // of indirect eval which violates Content Security Policy.
|
|
|
+ (function() {
|
|
|
+ return this || (typeof self === "object" && self);
|
|
|
+ })() || Function("return this")()
|
|
|
+);
|
|
|
+
|
|
|
+
|
|
|
/***/ })
|
|
|
]]);
|
|
|
//# sourceMappingURL=../../.sourcemap/mp-weixin/common/vendor.js.map
|