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- # Distributed under the OSI-approved BSD 3-Clause License. See accompanying
- # file Copyright.txt or https://cmake.org/licensing for details.
- # This file sets the basic flags for the C# language in CMake.
- # It also loads the available platform file for the system-compiler
- # if it exists.
- set(CMAKE_BASE_NAME)
- get_filename_component(CMAKE_BASE_NAME "${CMAKE_CSharp_COMPILER}" NAME_WE)
- set(CMAKE_BUILD_TYPE_INIT Debug)
- set(CMAKE_CSharp_FLAGS_INIT "/define:TRACE /langversion:3")
- set(CMAKE_CSharp_FLAGS_DEBUG_INIT "/debug:full /optimize- /warn:3 /errorreport:prompt /define:DEBUG")
- set(CMAKE_CSharp_FLAGS_RELEASE_INIT "/debug:none /optimize /warn:1 /errorreport:queue")
- set(CMAKE_CSharp_FLAGS_RELWITHDEBINFO_INIT "/debug:full /optimize-")
- set(CMAKE_CSharp_FLAGS_MINSIZEREL_INIT "/debug:none /optimize")
- set(CMAKE_CSharp_LINKER_SUPPORTS_PDB ON)
- set(CMAKE_CSharp_STANDARD_LIBRARIES_INIT "System")
- if(CMAKE_SIZEOF_VOID_P EQUAL 4)
- set(CMAKE_CSharp_FLAGS_INIT "/platform:x86 ${CMAKE_CSharp_FLAGS_INIT}")
- else()
- set(CMAKE_CSharp_FLAGS_INIT "/platform:x64 ${CMAKE_CSharp_FLAGS_INIT}")
- endif()
- # This should be included before the _INIT variables are
- # used to initialize the cache. Since the rule variables
- # have if blocks on them, users can still define them here.
- # But, it should still be after the platform file so changes can
- # be made to those values.
- # for most systems a module is the same as a shared library
- # so unless the variable CMAKE_MODULE_EXISTS is set just
- # copy the values from the LIBRARY variables
- if(NOT CMAKE_MODULE_EXISTS)
- set(CMAKE_SHARED_MODULE_CSharp_FLAGS ${CMAKE_SHARED_LIBRARY_CSharp_FLAGS})
- set(CMAKE_SHARED_MODULE_CREATE_CSharp_FLAGS ${CMAKE_SHARED_LIBRARY_CREATE_CSharp_FLAGS})
- endif()
- # add the flags to the cache based
- # on the initial values computed in the platform/*.cmake files
- # use _INIT variables so that this only happens the first time
- # and you can set these flags in the cmake cache
- set(CMAKE_CSharp_FLAGS_INIT "$ENV{CSFLAGS} ${CMAKE_CSharp_FLAGS_INIT}")
- cmake_initialize_per_config_variable(CMAKE_CSharp_FLAGS "Flags used by the C# compiler")
- if(CMAKE_CSharp_STANDARD_LIBRARIES_INIT)
- set(CMAKE_CSharp_STANDARD_LIBRARIES "${CMAKE_CSharp_STANDARD_LIBRARIES_INIT}"
- CACHE STRING "Libraries linked by default with all C# applications.")
- mark_as_advanced(CMAKE_CSharp_STANDARD_LIBRARIES)
- endif()
- # set missing flags (if they are not defined). This is needed in the
- # unlikely case that you have only C# and no C/C++ targets in your
- # project.
- cmake_initialize_per_config_variable(CMAKE_EXE_LINKER_FLAGS "Flags used by the linker")
- cmake_initialize_per_config_variable(CMAKE_SHARED_LINKER_FLAGS "Flags used by the linker during the creation of shared libraries")
- set(CMAKE_CSharp_CREATE_SHARED_LIBRARY "CSharp_NO_CREATE_SHARED_LIBRARY")
- set(CMAKE_CSharp_CREATE_SHARED_MODULE "CSharp_NO_CREATE_SHARED_MODULE")
- set(CMAKE_CSharp_LINK_EXECUTABLE "CSharp_NO_LINK_EXECUTABLE")
- set(CMAKE_CSharp_USE_RESPONSE_FILE_FOR_OBJECTS 1)
- set(CMAKE_CSharp_INFORMATION_LOADED 1)
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