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- # Distributed under the OSI-approved BSD 3-Clause License. See accompanying
- # file Copyright.txt or https://cmake.org/licensing for details.
- #[=======================================================================[.rst:
- FindFLTK2
- ---------
- Find the native FLTK 2.0 includes and library
- The following settings are defined
- ::
- FLTK2_FLUID_EXECUTABLE, where to find the Fluid tool
- FLTK2_WRAP_UI, This enables the FLTK2_WRAP_UI command
- FLTK2_INCLUDE_DIR, where to find include files
- FLTK2_LIBRARIES, list of fltk2 libraries
- FLTK2_FOUND, Don't use FLTK2 if false.
- The following settings should not be used in general.
- ::
- FLTK2_BASE_LIBRARY = the full path to fltk2.lib
- FLTK2_GL_LIBRARY = the full path to fltk2_gl.lib
- FLTK2_IMAGES_LIBRARY = the full path to fltk2_images.lib
- #]=======================================================================]
- set (FLTK2_DIR $ENV{FLTK2_DIR} )
- # Platform dependent libraries required by FLTK2
- if(WIN32)
- if(NOT CYGWIN)
- if(BORLAND)
- set( FLTK2_PLATFORM_DEPENDENT_LIBS import32 )
- else()
- set( FLTK2_PLATFORM_DEPENDENT_LIBS wsock32 comctl32 )
- endif()
- endif()
- endif()
- if(UNIX)
- include(${CMAKE_ROOT}/Modules/FindX11.cmake)
- set( FLTK2_PLATFORM_DEPENDENT_LIBS ${X11_LIBRARIES} -lm)
- endif()
- if(APPLE)
- set( FLTK2_PLATFORM_DEPENDENT_LIBS "-framework Carbon -framework Cocoa -framework ApplicationServices -lz")
- endif()
- # If FLTK2_INCLUDE_DIR is already defined we assign its value to FLTK2_DIR
- if(FLTK2_INCLUDE_DIR)
- set(FLTK2_DIR ${FLTK2_INCLUDE_DIR})
- else()
- set(FLTK2_INCLUDE_DIR ${FLTK2_DIR})
- endif()
- # If FLTK2 has been built using CMake we try to find everything directly
- set(FLTK2_DIR_STRING "directory containing FLTK2Config.cmake. This is either the root of the build tree, or PREFIX/lib/fltk for an installation.")
- # Search only if the location is not already known.
- if(NOT FLTK2_DIR)
- # Get the system search path as a list.
- file(TO_CMAKE_PATH "$ENV{PATH}" FLTK2_DIR_SEARCH2)
- # Construct a set of paths relative to the system search path.
- set(FLTK2_DIR_SEARCH "")
- foreach(dir ${FLTK2_DIR_SEARCH2})
- set(FLTK2_DIR_SEARCH ${FLTK2_DIR_SEARCH} "${dir}/../lib/fltk")
- endforeach()
- string(REPLACE "//" "/" FLTK2_DIR_SEARCH "${FLTK2_DIR_SEARCH}")
- #
- # Look for an installation or build tree.
- #
- find_path(FLTK2_DIR FLTK2Config.cmake
- # Look for an environment variable FLTK2_DIR.
- ENV FLTK2_DIR
- # Look in places relative to the system executable search path.
- ${FLTK2_DIR_SEARCH}
- PATH_SUFFIXES
- fltk2
- fltk2/include
- lib/fltk2
- lib/fltk2/include
- # Help the user find it if we cannot.
- DOC "The ${FLTK2_DIR_STRING}"
- )
- if(NOT FLTK2_DIR)
- find_path(FLTK2_DIR fltk/run.h ${FLTK2_INCLUDE_SEARCH_PATH})
- endif()
- endif()
- # If FLTK2 was found, load the configuration file to get the rest of the
- # settings.
- if(FLTK2_DIR)
- # Check if FLTK2 was built using CMake
- if(EXISTS ${FLTK2_DIR}/FLTK2Config.cmake)
- set(FLTK2_BUILT_WITH_CMAKE 1)
- endif()
- if(FLTK2_BUILT_WITH_CMAKE)
- set(FLTK2_FOUND 1)
- include(${FLTK2_DIR}/FLTK2Config.cmake)
- # Fluid
- if(FLUID_COMMAND)
- set(FLTK2_FLUID_EXECUTABLE ${FLUID_COMMAND} CACHE FILEPATH "Fluid executable")
- else()
- find_program(FLTK2_FLUID_EXECUTABLE fluid2 PATHS
- ${FLTK2_EXECUTABLE_DIRS}
- ${FLTK2_EXECUTABLE_DIRS}/RelWithDebInfo
- ${FLTK2_EXECUTABLE_DIRS}/Debug
- ${FLTK2_EXECUTABLE_DIRS}/Release
- NO_SYSTEM_PATH)
- endif()
- mark_as_advanced(FLTK2_FLUID_EXECUTABLE)
- set( FLTK_FLUID_EXECUTABLE ${FLTK2_FLUID_EXECUTABLE} )
- set(FLTK2_INCLUDE_DIR ${FLTK2_DIR})
- link_directories(${FLTK2_LIBRARY_DIRS})
- set(FLTK2_BASE_LIBRARY fltk2)
- set(FLTK2_GL_LIBRARY fltk2_gl)
- set(FLTK2_IMAGES_LIBRARY fltk2_images)
- # Add the extra libraries
- load_cache(${FLTK2_DIR}
- READ_WITH_PREFIX
- FL FLTK2_USE_SYSTEM_JPEG
- FL FLTK2_USE_SYSTEM_PNG
- FL FLTK2_USE_SYSTEM_ZLIB
- )
- set(FLTK2_IMAGES_LIBS "")
- if(FLFLTK2_USE_SYSTEM_JPEG)
- set(FLTK2_IMAGES_LIBS ${FLTK2_IMAGES_LIBS} fltk2_jpeg)
- endif()
- if(FLFLTK2_USE_SYSTEM_PNG)
- set(FLTK2_IMAGES_LIBS ${FLTK2_IMAGES_LIBS} fltk2_png)
- endif()
- if(FLFLTK2_USE_SYSTEM_ZLIB)
- set(FLTK2_IMAGES_LIBS ${FLTK2_IMAGES_LIBS} fltk2_zlib)
- endif()
- set(FLTK2_IMAGES_LIBS "${FLTK2_IMAGES_LIBS}" CACHE INTERNAL
- "Extra libraries for fltk2_images library.")
- else()
- # if FLTK2 was not built using CMake
- # Find fluid executable.
- find_program(FLTK2_FLUID_EXECUTABLE fluid2 ${FLTK2_INCLUDE_DIR}/fluid)
- # Use location of fluid to help find everything else.
- set(FLTK2_INCLUDE_SEARCH_PATH "")
- set(FLTK2_LIBRARY_SEARCH_PATH "")
- if(FLTK2_FLUID_EXECUTABLE)
- set( FLTK_FLUID_EXECUTABLE ${FLTK2_FLUID_EXECUTABLE} )
- get_filename_component(FLTK2_BIN_DIR "${FLTK2_FLUID_EXECUTABLE}" PATH)
- set(FLTK2_INCLUDE_SEARCH_PATH ${FLTK2_INCLUDE_SEARCH_PATH}
- ${FLTK2_BIN_DIR}/../include ${FLTK2_BIN_DIR}/..)
- set(FLTK2_LIBRARY_SEARCH_PATH ${FLTK2_LIBRARY_SEARCH_PATH}
- ${FLTK2_BIN_DIR}/../lib)
- set(FLTK2_WRAP_UI 1)
- endif()
- find_path(FLTK2_INCLUDE_DIR fltk/run.h ${FLTK2_INCLUDE_SEARCH_PATH} PATH_SUFFIXES fltk2 fltk2/include)
- list(APPEND FLTK2_LIBRARY_SEARCH_PATH ${FLTK2_INCLUDE_DIR}/lib)
- find_library(FLTK2_BASE_LIBRARY NAMES fltk2
- PATHS ${FLTK2_LIBRARY_SEARCH_PATH} PATH_SUFFIXES fltk2 fltk2/lib)
- find_library(FLTK2_GL_LIBRARY NAMES fltk2_gl
- PATHS ${FLTK2_LIBRARY_SEARCH_PATH} PATH_SUFFIXES fltk2 fltk2/lib)
- find_library(FLTK2_IMAGES_LIBRARY NAMES fltk2_images
- PATHS ${FLTK2_LIBRARY_SEARCH_PATH} PATH_SUFFIXES fltk2 fltk2/lib)
- # Find the extra libraries needed for the fltk_images library.
- if(UNIX)
- find_program(FLTK2_CONFIG_SCRIPT fltk2-config PATHS ${FLTK2_BIN_DIR})
- if(FLTK2_CONFIG_SCRIPT)
- exec_program(${FLTK2_CONFIG_SCRIPT} ARGS --use-images --ldflags
- OUTPUT_VARIABLE FLTK2_IMAGES_LDFLAGS)
- set(FLTK2_LIBS_EXTRACT_REGEX ".*-lfltk2_images (.*) -lfltk2.*")
- if("${FLTK2_IMAGES_LDFLAGS}" MATCHES "${FLTK2_LIBS_EXTRACT_REGEX}")
- string(REGEX REPLACE " +" ";" FLTK2_IMAGES_LIBS "${CMAKE_MATCH_1}")
- # The EXEC_PROGRAM will not be inherited into subdirectories from
- # the file that originally included this module. Save the answer.
- set(FLTK2_IMAGES_LIBS "${FLTK2_IMAGES_LIBS}" CACHE INTERNAL
- "Extra libraries for fltk_images library.")
- endif()
- endif()
- endif()
- endif()
- endif()
- set(FLTK2_FOUND 1)
- foreach(var FLTK2_FLUID_EXECUTABLE FLTK2_INCLUDE_DIR
- FLTK2_BASE_LIBRARY FLTK2_GL_LIBRARY
- FLTK2_IMAGES_LIBRARY)
- if(NOT ${var})
- message( STATUS "${var} not found" )
- set(FLTK2_FOUND 0)
- endif()
- endforeach()
- if(FLTK2_FOUND)
- set(FLTK2_LIBRARIES ${FLTK2_IMAGES_LIBRARY} ${FLTK2_IMAGES_LIBS} ${FLTK2_BASE_LIBRARY} ${FLTK2_GL_LIBRARY} )
- if(APPLE)
- set(FLTK2_LIBRARIES ${FLTK2_PLATFORM_DEPENDENT_LIBS} ${FLTK2_LIBRARIES})
- else()
- set(FLTK2_LIBRARIES ${FLTK2_LIBRARIES} ${FLTK2_PLATFORM_DEPENDENT_LIBS})
- endif()
- # The following deprecated settings are for compatibility with CMake 1.4
- set (HAS_FLTK2 ${FLTK2_FOUND})
- set (FLTK2_INCLUDE_PATH ${FLTK2_INCLUDE_DIR})
- set (FLTK2_FLUID_EXE ${FLTK2_FLUID_EXECUTABLE})
- set (FLTK2_LIBRARY ${FLTK2_LIBRARIES})
- else()
- # make FIND_PACKAGE friendly
- if(NOT FLTK2_FIND_QUIETLY)
- if(FLTK2_FIND_REQUIRED)
- message(FATAL_ERROR
- "FLTK2 required, please specify its location with FLTK2_DIR.")
- else()
- message(STATUS "FLTK2 was not found.")
- endif()
- endif()
- endif()
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