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- # Distributed under the OSI-approved BSD 3-Clause License. See accompanying
- # file Copyright.txt or https://cmake.org/licensing for details.
- #[=======================================================================[.rst:
- FindSDL
- -------
- Locate SDL library
- This module defines
- ::
- SDL_LIBRARY, the name of the library to link against
- SDL_FOUND, if false, do not try to link to SDL
- SDL_INCLUDE_DIR, where to find SDL.h
- SDL_VERSION_STRING, human-readable string containing the version of SDL
- This module responds to the flag:
- ::
- SDL_BUILDING_LIBRARY
- If this is defined, then no SDL_main will be linked in because
- only applications need main().
- Otherwise, it is assumed you are building an application and this
- module will attempt to locate and set the proper link flags
- as part of the returned SDL_LIBRARY variable.
- Don't forget to include SDLmain.h and SDLmain.m your project for the
- OS X framework based version. (Other versions link to -lSDLmain which
- this module will try to find on your behalf.) Also for OS X, this
- module will automatically add the -framework Cocoa on your behalf.
- Additional Note: If you see an empty SDL_LIBRARY_TEMP in your
- configuration and no SDL_LIBRARY, it means CMake did not find your SDL
- library (SDL.dll, libsdl.so, SDL.framework, etc). Set
- SDL_LIBRARY_TEMP to point to your SDL library, and configure again.
- Similarly, if you see an empty SDLMAIN_LIBRARY, you should set this
- value as appropriate. These values are used to generate the final
- SDL_LIBRARY variable, but when these values are unset, SDL_LIBRARY
- does not get created.
- $SDLDIR is an environment variable that would correspond to the
- ./configure --prefix=$SDLDIR used in building SDL. l.e.galup 9-20-02
- Modified by Eric Wing. Added code to assist with automated building
- by using environmental variables and providing a more
- controlled/consistent search behavior. Added new modifications to
- recognize OS X frameworks and additional Unix paths (FreeBSD, etc).
- Also corrected the header search path to follow "proper" SDL
- guidelines. Added a search for SDLmain which is needed by some
- platforms. Added a search for threads which is needed by some
- platforms. Added needed compile switches for MinGW.
- On OSX, this will prefer the Framework version (if found) over others.
- People will have to manually change the cache values of SDL_LIBRARY to
- override this selection or set the CMake environment
- CMAKE_INCLUDE_PATH to modify the search paths.
- Note that the header path has changed from SDL/SDL.h to just SDL.h
- This needed to change because "proper" SDL convention is #include
- "SDL.h", not <SDL/SDL.h>. This is done for portability reasons
- because not all systems place things in SDL/ (see FreeBSD).
- #]=======================================================================]
- find_path(SDL_INCLUDE_DIR SDL.h
- HINTS
- ENV SDLDIR
- PATH_SUFFIXES SDL SDL12 SDL11
- # path suffixes to search inside ENV{SDLDIR}
- include/SDL include/SDL12 include/SDL11 include
- )
- if(CMAKE_SIZEOF_VOID_P EQUAL 8)
- set(VC_LIB_PATH_SUFFIX lib/x64)
- else()
- set(VC_LIB_PATH_SUFFIX lib/x86)
- endif()
- # SDL-1.1 is the name used by FreeBSD ports...
- # don't confuse it for the version number.
- find_library(SDL_LIBRARY_TEMP
- NAMES SDL SDL-1.1
- HINTS
- ENV SDLDIR
- PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX}
- )
- # Hide this cache variable from the user, it's an internal implementation
- # detail. The documented library variable for the user is SDL_LIBRARY
- # which is derived from SDL_LIBRARY_TEMP further below.
- set_property(CACHE SDL_LIBRARY_TEMP PROPERTY TYPE INTERNAL)
- if(NOT SDL_BUILDING_LIBRARY)
- if(NOT SDL_INCLUDE_DIR MATCHES ".framework")
- # Non-OS X framework versions expect you to also dynamically link to
- # SDLmain. This is mainly for Windows and OS X. Other (Unix) platforms
- # seem to provide SDLmain for compatibility even though they don't
- # necessarily need it.
- find_library(SDLMAIN_LIBRARY
- NAMES SDLmain SDLmain-1.1
- HINTS
- ENV SDLDIR
- PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX}
- PATHS
- /opt
- )
- endif()
- endif()
- # SDL may require threads on your system.
- # The Apple build may not need an explicit flag because one of the
- # frameworks may already provide it.
- # But for non-OSX systems, I will use the CMake Threads package.
- if(NOT APPLE)
- find_package(Threads)
- endif()
- # MinGW needs an additional link flag, -mwindows
- # It's total link flags should look like -lmingw32 -lSDLmain -lSDL -mwindows
- if(MINGW)
- set(MINGW32_LIBRARY mingw32 "-mwindows" CACHE STRING "link flags for MinGW")
- endif()
- if(SDL_LIBRARY_TEMP)
- # For SDLmain
- if(SDLMAIN_LIBRARY AND NOT SDL_BUILDING_LIBRARY)
- list(FIND SDL_LIBRARY_TEMP "${SDLMAIN_LIBRARY}" _SDL_MAIN_INDEX)
- if(_SDL_MAIN_INDEX EQUAL -1)
- set(SDL_LIBRARY_TEMP "${SDLMAIN_LIBRARY}" ${SDL_LIBRARY_TEMP})
- endif()
- unset(_SDL_MAIN_INDEX)
- endif()
- # For OS X, SDL uses Cocoa as a backend so it must link to Cocoa.
- # CMake doesn't display the -framework Cocoa string in the UI even
- # though it actually is there if I modify a pre-used variable.
- # I think it has something to do with the CACHE STRING.
- # So I use a temporary variable until the end so I can set the
- # "real" variable in one-shot.
- if(APPLE)
- set(SDL_LIBRARY_TEMP ${SDL_LIBRARY_TEMP} "-framework Cocoa")
- endif()
- # For threads, as mentioned Apple doesn't need this.
- # In fact, there seems to be a problem if I used the Threads package
- # and try using this line, so I'm just skipping it entirely for OS X.
- if(NOT APPLE)
- set(SDL_LIBRARY_TEMP ${SDL_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT})
- endif()
- # For MinGW library
- if(MINGW)
- set(SDL_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL_LIBRARY_TEMP})
- endif()
- # Set the final string here so the GUI reflects the final state.
- set(SDL_LIBRARY ${SDL_LIBRARY_TEMP} CACHE STRING "Where the SDL Library can be found")
- endif()
- if(SDL_INCLUDE_DIR AND EXISTS "${SDL_INCLUDE_DIR}/SDL_version.h")
- file(STRINGS "${SDL_INCLUDE_DIR}/SDL_version.h" SDL_VERSION_MAJOR_LINE REGEX "^#define[ \t]+SDL_MAJOR_VERSION[ \t]+[0-9]+$")
- file(STRINGS "${SDL_INCLUDE_DIR}/SDL_version.h" SDL_VERSION_MINOR_LINE REGEX "^#define[ \t]+SDL_MINOR_VERSION[ \t]+[0-9]+$")
- file(STRINGS "${SDL_INCLUDE_DIR}/SDL_version.h" SDL_VERSION_PATCH_LINE REGEX "^#define[ \t]+SDL_PATCHLEVEL[ \t]+[0-9]+$")
- string(REGEX REPLACE "^#define[ \t]+SDL_MAJOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL_VERSION_MAJOR "${SDL_VERSION_MAJOR_LINE}")
- string(REGEX REPLACE "^#define[ \t]+SDL_MINOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL_VERSION_MINOR "${SDL_VERSION_MINOR_LINE}")
- string(REGEX REPLACE "^#define[ \t]+SDL_PATCHLEVEL[ \t]+([0-9]+)$" "\\1" SDL_VERSION_PATCH "${SDL_VERSION_PATCH_LINE}")
- set(SDL_VERSION_STRING ${SDL_VERSION_MAJOR}.${SDL_VERSION_MINOR}.${SDL_VERSION_PATCH})
- unset(SDL_VERSION_MAJOR_LINE)
- unset(SDL_VERSION_MINOR_LINE)
- unset(SDL_VERSION_PATCH_LINE)
- unset(SDL_VERSION_MAJOR)
- unset(SDL_VERSION_MINOR)
- unset(SDL_VERSION_PATCH)
- endif()
- include(${CMAKE_CURRENT_LIST_DIR}/FindPackageHandleStandardArgs.cmake)
- FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL
- REQUIRED_VARS SDL_LIBRARY SDL_INCLUDE_DIR
- VERSION_VAR SDL_VERSION_STRING)
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