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- # Distributed under the OSI-approved BSD 3-Clause License. See accompanying
- # file Copyright.txt or https://cmake.org/licensing for details.
- #[=======================================================================[.rst:
- FindSDL_sound
- -------------
- Locates the SDL_sound library
- This module depends on SDL being found and must be called AFTER
- FindSDL.cmake is called.
- This module defines
- ::
- SDL_SOUND_INCLUDE_DIR, where to find SDL_sound.h
- SDL_SOUND_FOUND, if false, do not try to link to SDL_sound
- SDL_SOUND_LIBRARIES, this contains the list of libraries that you need
- to link against.
- SDL_SOUND_EXTRAS, this is an optional variable for you to add your own
- flags to SDL_SOUND_LIBRARIES. This is prepended to SDL_SOUND_LIBRARIES.
- This is available mostly for cases this module failed to anticipate for
- and you must add additional flags. This is marked as ADVANCED.
- SDL_SOUND_VERSION_STRING, human-readable string containing the
- version of SDL_sound
- This module also defines (but you shouldn't need to use directly)
- ::
- SDL_SOUND_LIBRARY, the name of just the SDL_sound library you would link
- against. Use SDL_SOUND_LIBRARIES for you link instructions and not this one.
- And might define the following as needed
- ::
- MIKMOD_LIBRARY
- MODPLUG_LIBRARY
- OGG_LIBRARY
- VORBIS_LIBRARY
- SMPEG_LIBRARY
- FLAC_LIBRARY
- SPEEX_LIBRARY
- Typically, you should not use these variables directly, and you should
- use SDL_SOUND_LIBRARIES which contains SDL_SOUND_LIBRARY and the other
- audio libraries (if needed) to successfully compile on your system.
- Created by Eric Wing. This module is a bit more complicated than the
- other FindSDL* family modules. The reason is that SDL_sound can be
- compiled in a large variety of different ways which are independent of
- platform. SDL_sound may dynamically link against other 3rd party
- libraries to get additional codec support, such as Ogg Vorbis, SMPEG,
- ModPlug, MikMod, FLAC, Speex, and potentially others. Under some
- circumstances which I don't fully understand, there seems to be a
- requirement that dependent libraries of libraries you use must also be
- explicitly linked against in order to successfully compile. SDL_sound
- does not currently have any system in place to know how it was
- compiled. So this CMake module does the hard work in trying to
- discover which 3rd party libraries are required for building (if any).
- This module uses a brute force approach to create a test program that
- uses SDL_sound, and then tries to build it. If the build fails, it
- parses the error output for known symbol names to figure out which
- libraries are needed.
- Responds to the $SDLDIR and $SDLSOUNDDIR environmental variable that
- would correspond to the ./configure --prefix=$SDLDIR used in building
- SDL.
- On OSX, this will prefer the Framework version (if found) over others.
- People will have to manually change the cache values of SDL_LIBRARY to
- override this selectionor set the CMake environment CMAKE_INCLUDE_PATH
- to modify the search paths.
- #]=======================================================================]
- set(SDL_SOUND_EXTRAS "" CACHE STRING "SDL_sound extra flags")
- mark_as_advanced(SDL_SOUND_EXTRAS)
- # Find SDL_sound.h
- find_path(SDL_SOUND_INCLUDE_DIR SDL_sound.h
- HINTS
- ENV SDLSOUNDDIR
- ENV SDLDIR
- PATH_SUFFIXES SDL
- # path suffixes to search inside ENV{SDLDIR}
- include/SDL include/SDL12 include/SDL11 include
- )
- find_library(SDL_SOUND_LIBRARY
- NAMES SDL_sound
- HINTS
- ENV SDLSOUNDDIR
- ENV SDLDIR
- PATH_SUFFIXES lib VisualC/win32lib
- )
- if(SDL_FOUND AND SDL_SOUND_INCLUDE_DIR AND SDL_SOUND_LIBRARY)
- # CMake is giving me problems using TRY_COMPILE with the CMAKE_FLAGS
- # for the :STRING syntax if I have multiple values contained in a
- # single variable. This is a problem for the SDL_LIBRARY variable
- # because it does just that. When I feed this variable to the command,
- # only the first value gets the appropriate modifier (e.g. -I) and
- # the rest get dropped.
- # To get multiple single variables to work, I must separate them with a "\;"
- # I could go back and modify the FindSDL.cmake module, but that's kind of painful.
- # The solution would be to try something like:
- # string(APPEND SDL_TRY_COMPILE_LIBRARY_LIST "\;${CMAKE_THREAD_LIBS_INIT}")
- # Instead, it was suggested on the mailing list to write a temporary CMakeLists.txt
- # with a temporary test project and invoke that with TRY_COMPILE.
- # See message thread "Figuring out dependencies for a library in order to build"
- # 2005-07-16
- # try_compile(
- # MY_RESULT
- # ${CMAKE_BINARY_DIR}
- # ${PROJECT_SOURCE_DIR}/DetermineSoundLibs.c
- # CMAKE_FLAGS
- # -DINCLUDE_DIRECTORIES:STRING=${SDL_INCLUDE_DIR}\;${SDL_SOUND_INCLUDE_DIR}
- # -DLINK_LIBRARIES:STRING=${SDL_SOUND_LIBRARY}\;${SDL_LIBRARY}
- # OUTPUT_VARIABLE MY_OUTPUT
- # )
- # To minimize external dependencies, create a sdlsound test program
- # which will be used to figure out if additional link dependencies are
- # required for the link phase.
- file(WRITE ${PROJECT_BINARY_DIR}/CMakeTmp/DetermineSoundLibs.c
- "#include \"SDL_sound.h\"
- #include \"SDL.h\"
- int main(int argc, char* argv[])
- {
- Sound_AudioInfo desired;
- Sound_Sample* sample;
- SDL_Init(0);
- Sound_Init();
- /* This doesn't actually have to work, but Init() is a no-op
- * for some of the decoders, so this should force more symbols
- * to be pulled in.
- */
- sample = Sound_NewSampleFromFile(argv[1], &desired, 4096);
- Sound_Quit();
- SDL_Quit();
- return 0;
- }"
- )
- # Calling
- # target_link_libraries(DetermineSoundLibs "${SDL_SOUND_LIBRARY} ${SDL_LIBRARY})
- # causes problems when SDL_LIBRARY looks like
- # /Library/Frameworks/SDL.framework;-framework Cocoa
- # The ;-framework Cocoa seems to be confusing CMake once the OS X
- # framework support was added. I was told that breaking up the list
- # would fix the problem.
- set(TMP_TRY_LIBS)
- foreach(lib ${SDL_SOUND_LIBRARY} ${SDL_LIBRARY})
- string(APPEND TMP_TRY_LIBS " \"${lib}\"")
- endforeach()
- # Write the CMakeLists.txt and test project
- # Weird, this is still sketchy. If I don't quote the variables
- # in the TARGET_LINK_LIBRARIES, I seem to loose everything
- # in the SDL_LIBRARY string after the "-framework".
- # But if I quote the stuff in INCLUDE_DIRECTORIES, it doesn't work.
- file(WRITE ${PROJECT_BINARY_DIR}/CMakeTmp/CMakeLists.txt
- "cmake_minimum_required(VERSION ${CMAKE_VERSION})
- project(DetermineSoundLibs)
- include_directories(${SDL_INCLUDE_DIR} ${SDL_SOUND_INCLUDE_DIR})
- add_executable(DetermineSoundLibs DetermineSoundLibs.c)
- target_link_libraries(DetermineSoundLibs ${TMP_TRY_LIBS})"
- )
- try_compile(
- MY_RESULT
- ${PROJECT_BINARY_DIR}/CMakeTmp
- ${PROJECT_BINARY_DIR}/CMakeTmp
- DetermineSoundLibs
- OUTPUT_VARIABLE MY_OUTPUT
- )
- if(NOT MY_RESULT)
- # I expect that MPGLIB, VOC, WAV, AIFF, and SHN are compiled in statically.
- # I think Timidity is also compiled in statically.
- # I've never had to explcitly link against Quicktime, so I'll skip that for now.
- set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARY})
- # Find MikMod
- if("${MY_OUTPUT}" MATCHES "MikMod_")
- find_library(MIKMOD_LIBRARY
- NAMES libmikmod-coreaudio mikmod
- PATHS
- ENV MIKMODDIR
- ENV SDLSOUNDDIR
- ENV SDLDIR
- /opt
- PATH_SUFFIXES
- lib
- )
- if(MIKMOD_LIBRARY)
- set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${MIKMOD_LIBRARY})
- endif(MIKMOD_LIBRARY)
- endif("${MY_OUTPUT}" MATCHES "MikMod_")
- # Find ModPlug
- if("${MY_OUTPUT}" MATCHES "MODPLUG_")
- find_library(MODPLUG_LIBRARY
- NAMES modplug
- PATHS
- ENV MODPLUGDIR
- ENV SDLSOUNDDIR
- ENV SDLDIR
- /opt
- PATH_SUFFIXES
- lib
- )
- if(MODPLUG_LIBRARY)
- set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${MODPLUG_LIBRARY})
- endif()
- endif()
- # Find Ogg and Vorbis
- if("${MY_OUTPUT}" MATCHES "ov_")
- find_library(VORBIS_LIBRARY
- NAMES vorbis Vorbis VORBIS
- PATHS
- ENV VORBISDIR
- ENV OGGDIR
- ENV SDLSOUNDDIR
- ENV SDLDIR
- /opt
- PATH_SUFFIXES
- lib
- )
- if(VORBIS_LIBRARY)
- set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${VORBIS_LIBRARY})
- endif()
- find_library(OGG_LIBRARY
- NAMES ogg Ogg OGG
- PATHS
- ENV OGGDIR
- ENV VORBISDIR
- ENV SDLSOUNDDIR
- ENV SDLDIR
- /opt
- PATH_SUFFIXES
- lib
- )
- if(OGG_LIBRARY)
- set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${OGG_LIBRARY})
- endif()
- endif()
- # Find SMPEG
- if("${MY_OUTPUT}" MATCHES "SMPEG_")
- find_library(SMPEG_LIBRARY
- NAMES smpeg SMPEG Smpeg SMpeg
- PATHS
- ENV SMPEGDIR
- ENV SDLSOUNDDIR
- ENV SDLDIR
- /opt
- PATH_SUFFIXES
- lib
- )
- if(SMPEG_LIBRARY)
- set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${SMPEG_LIBRARY})
- endif()
- endif()
- # Find FLAC
- if("${MY_OUTPUT}" MATCHES "FLAC_")
- find_library(FLAC_LIBRARY
- NAMES flac FLAC
- PATHS
- ENV FLACDIR
- ENV SDLSOUNDDIR
- ENV SDLDIR
- /opt
- PATH_SUFFIXES
- lib
- )
- if(FLAC_LIBRARY)
- set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${FLAC_LIBRARY})
- endif()
- endif()
- # Hmmm...Speex seems to depend on Ogg. This might be a problem if
- # the TRY_COMPILE attempt gets blocked at SPEEX before it can pull
- # in the Ogg symbols. I'm not sure if I should duplicate the ogg stuff
- # above for here or if two ogg entries will screw up things.
- if("${MY_OUTPUT}" MATCHES "speex_")
- find_library(SPEEX_LIBRARY
- NAMES speex SPEEX
- PATHS
- ENV SPEEXDIR
- ENV SDLSOUNDDIR
- ENV SDLDIR
- /opt
- PATH_SUFFIXES
- lib
- )
- if(SPEEX_LIBRARY)
- set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${SPEEX_LIBRARY})
- endif()
- # Find OGG (needed for Speex)
- # We might have already found Ogg for Vorbis, so skip it if so.
- if(NOT OGG_LIBRARY)
- find_library(OGG_LIBRARY
- NAMES ogg Ogg OGG
- PATHS
- ENV OGGDIR
- ENV VORBISDIR
- ENV SPEEXDIR
- ENV SDLSOUNDDIR
- ENV SDLDIR
- /opt
- PATH_SUFFIXES lib
- )
- if(OGG_LIBRARY)
- set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${OGG_LIBRARY})
- endif()
- endif()
- endif()
- set(SDL_SOUND_LIBRARIES ${SDL_SOUND_EXTRAS} ${SDL_SOUND_LIBRARIES_TMP})
- else()
- set(SDL_SOUND_LIBRARIES ${SDL_SOUND_EXTRAS} ${SDL_SOUND_LIBRARY})
- endif()
- endif()
- if(SDL_SOUND_INCLUDE_DIR AND EXISTS "${SDL_SOUND_INCLUDE_DIR}/SDL_sound.h")
- file(STRINGS "${SDL_SOUND_INCLUDE_DIR}/SDL_sound.h" SDL_SOUND_VERSION_MAJOR_LINE REGEX "^#define[ \t]+SOUND_VER_MAJOR[ \t]+[0-9]+$")
- file(STRINGS "${SDL_SOUND_INCLUDE_DIR}/SDL_sound.h" SDL_SOUND_VERSION_MINOR_LINE REGEX "^#define[ \t]+SOUND_VER_MINOR[ \t]+[0-9]+$")
- file(STRINGS "${SDL_SOUND_INCLUDE_DIR}/SDL_sound.h" SDL_SOUND_VERSION_PATCH_LINE REGEX "^#define[ \t]+SOUND_VER_PATCH[ \t]+[0-9]+$")
- string(REGEX REPLACE "^#define[ \t]+SOUND_VER_MAJOR[ \t]+([0-9]+)$" "\\1" SDL_SOUND_VERSION_MAJOR "${SDL_SOUND_VERSION_MAJOR_LINE}")
- string(REGEX REPLACE "^#define[ \t]+SOUND_VER_MINOR[ \t]+([0-9]+)$" "\\1" SDL_SOUND_VERSION_MINOR "${SDL_SOUND_VERSION_MINOR_LINE}")
- string(REGEX REPLACE "^#define[ \t]+SOUND_VER_PATCH[ \t]+([0-9]+)$" "\\1" SDL_SOUND_VERSION_PATCH "${SDL_SOUND_VERSION_PATCH_LINE}")
- set(SDL_SOUND_VERSION_STRING ${SDL_SOUND_VERSION_MAJOR}.${SDL_SOUND_VERSION_MINOR}.${SDL_SOUND_VERSION_PATCH})
- unset(SDL_SOUND_VERSION_MAJOR_LINE)
- unset(SDL_SOUND_VERSION_MINOR_LINE)
- unset(SDL_SOUND_VERSION_PATCH_LINE)
- unset(SDL_SOUND_VERSION_MAJOR)
- unset(SDL_SOUND_VERSION_MINOR)
- unset(SDL_SOUND_VERSION_PATCH)
- endif()
- include(${CMAKE_CURRENT_LIST_DIR}/FindPackageHandleStandardArgs.cmake)
- FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL_sound
- REQUIRED_VARS SDL_SOUND_LIBRARY SDL_SOUND_INCLUDE_DIR
- VERSION_VAR SDL_SOUND_VERSION_STRING)
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